{"id":117,"date":"2006-03-15T00:23:59","date_gmt":"2006-03-15T05:23:59","guid":{"rendered":"http:\/\/bitpost.com\/news\/2006\/03\/15\/gawking-at-gaming-goodies\/"},"modified":"2007-04-20T22:10:29","modified_gmt":"2007-04-21T03:10:29","slug":"talk-is-cheap-but-its-better-than-nothing","status":"publish","type":"post","link":"https:\/\/bitpost.com\/news\/2006\/talk-is-cheap-but-its-better-than-nothing\/","title":{"rendered":"Gawking at Gaming Goodies"},"content":{"rendered":"<p>I&#8217;ve been poking around at the edge of 3D game development for a long time.  <!--more-->The engines I have run across are:<\/p>\n<ol>\n<li>Descent ][<br \/>\nThis engine was released a thousand years ago and I kicked its tires a little bit. There&#8217;ve also been all those Doom\/Quake engine releases. But there&#8217;s so much newer stuff. Let&#8217;s move on&#8230;<\/li>\n<li>Torque Engine<br \/>\nI noodle around on <a href=\"http:\/\/garagegames.com\">the garage games site<\/a> on occasion, playing with the idea of getting the Torque engine. I was always a Tribes fan and access to the engine always seemed like a good idea. Sounds like they&#8217;ve been working on it some.<\/li>\n<li>Unreal Engine<br \/>\nYou&#8217;re not going to license this for a stand-alone game anytime soon, without selling your house, but there are great tools to help you create a mod that can run on top of an Unreal Tournament installation, which is just about as good. If nothing else you can get a feel for the quality of a top-shelf professional product. And you can get the job done quickly since just about EVERYTHING you need is already available.  One problem: 2004 (available, lots of mileage) or 2007 (not even out yet)?  Also, Half-life has a similar toolset available.<\/li>\n<li>SDL<br \/>\nIn my last post, I mentioned my friend John&#8217;s 2D space shooter, <a href=\"http:\/\/soloforge.com\/games.php\">Terminus Est<\/a>.  He&#8217;s using <a href=\"http:\/\/www.libsdl.org\/\">SDL<\/a>, which handles a lot of gaming issues (sound, inputs, etc). This isn&#8217;t an engine, but you can gain low-level access to 3D hardware through OpenGL.<\/li>\n<li>Ogre<br \/>\nI recently stumbled upon Ogre, an open source graphics engine that looks like a whole case of whoopass.  <a href=\"http:\/\/dev.fragfist.com\/fragfist_pub\/3rdSemester\/fragfist_teaser_low.avi\">This demo<\/a> from &#8220;Game Academy&#8221; students has me crying on my knees like a little schoolgirl.<\/li>\n<li>IOQuake3<br \/>\n(From John, thanks!) <a href=\"http:\/\/www.ioquake3.org\/\">Here<\/a> is an OSS 3D-engine based on the Quake 3 engine.  Are you ready to make a cross-platform FPS?  -J<\/li>\n<\/ol>\n<p>Then there&#8217;s all the modelling tools to play with&#8230; UnrealEd, Maya PLE, Modo, blender, oFusion, etc&#8230; and which work best with what engine, as far as meshes, scripting, shaders, etc&#8230;<\/p>\n<p>Focus, grasshoppa. The only way for me to get anywhere with any of this is to set up a specific small goal and try to steal time to work on it. John says I should port his game to linux, sounds like that should fit the bill. After that, perhaps I can <a href=\"http:\/\/www.ogre3d.org\/wiki\/index.php\/Using_SDL_Input\">weld in Ogre into SDL<\/a>.  And there is always Unreal modding to temp me with a quicker route to 3D nirvana.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been poking around at the edge of 3D game development for a long time.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[11,4,2],"tags":[],"class_list":["post-117","post","type-post","status-publish","format-standard","hentry","category-gaming","category-projects","category-chatter"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.9 - aioseo.com -->\n\t<meta name=\"description\" content=\"I&#039;ve been poking around at the edge of 3D game development for a long time. 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