ObjectStream: Difference between revisions

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(New page: While this is almost standing on its own legs now, I may want to consider integration with boost::serialization... ObjectStream up and running! Cool! Needs a bit of refactoring.....)
 
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  replace Node/Nodefile/TNode with a serialization archive class?
  replace Node/Nodefile/TNode with a serialization archive class?
  
  
  rewrite and rename anything ripped from Parody (TNode, Key, NodeFile, etc.)
  rewrite and rename any concepts originally from Parody (TNode, Key, NodeFile, etc.)
  
  
  
  

Revision as of 13:14, 30 January 2008

While this is almost standing on its own legs now, I may want to consider integration with boost::serialization...

ObjectStream up and running! Cool! Needs a bit of refactoring...

added BaseDatabase sample, fully compiling!

// Adding the following to the project... // BaseDatabase/ // BaseDatabase.* // Persistent.* // NodeFile.* // Btree.* // Node.* // DatabaseArray.* // Key.* // TNode.* // ..\..\Reusable\Win32\MFC\Crypto\blowfish.(h/cpp/dat) #include <BaseDatabase/BaseDatabase.h>

only added 16k to HangTheDJ.exe

now, I need to...

x rename ObjectStream object to BaseDatabase remove encryption implementation remove use of ObjectRefs - only classnames

create a second class, named ObjectDatabase derive from BaseDatabase incorporate ObjectReferences incorporate blowfish encryption include default keys for header and object

refactor/rewrite! replace btree with an LGPL version or boost version replace NewObject with something from boost replace Persistent and Read()/Write() (or use serialization in it) replace Node/Nodefile/TNode with a serialization archive class?

rewrite and rename any concepts originally from Parody (TNode, Key, NodeFile, etc.)


DESIGN NOTES

----- database file ---- header node1 object1 header object1 keys object1 data1 node2 object1 data2 node3 object1 data4 node4 object1 data3