Terminus Est: Difference between revisions

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Terminus Est is John's awesome space shooter.  See [http://soloforge.com his Soloforge website].
Terminus Est is John's awesome space shooter.  See [http://soloforge.com his Soloforge website].


Mike is hoping to help John build Terminus under linux.  Here's John's "getting started" list...
Mike is hoping to help John build Terminus under linux.   
We'll need fmod and SDL.


There is some stuff in here on getting set up to build SDL apps with
[[Terminus SDL and fmod under linux]] (done)
KDeveloper: http://gpwiki.org/index.php/SDL
You will need SDL, plus the SDL_image and SDL_gfx support libs. 
Available from: http://www.libsdl.org/index.php
And the FMOD sound system from http://www.fmod.org.


Typically I'll be using either Fedora or Gentoo during my porting effort.
[[Terminus autotools setup]] (done)


[[Terminus Making the code portable to linux]] (done)


'''FEDORA'''
Go to [http://soloforge.com Soloforge] for the latest updates!
 
 
'''1''' Install SDL and fmod:
 
yum install SDL-devel
yum install SDL_gfx
yum install SDL_gfx-devel
yum install SDL_image
yum install SDL_image-devel
yum install fmod
yum install fmod-devel
Mar 19 22:42:01 Installed: SDL_gfx.i386 2.0.13-2.2.fc4.rf
Mar 19 22:45:23 Installed: SDL_image.i386 1.2.4-1.2.fc4.rf
Mar 19 23:11:05 Installed: fmod.i386 3.74.1-1.2.fc4.rf
Mar 20 21:22:26 Installed: fmod-devel.i386 3.74.1-1.2.fc4.rf
Mar 20 21:24:32 Installed: alsa-lib-devel.i386 1.0.10-27.rhfc4.at
Mar 20 21:24:41 Installed: SDL-devel.i386 1.2.8-4
Mar 20 21:24:41 Installed: SDL-devel.i386 1.2.8-4
Mar 20 21:27:59 Installed: SDL_gfx-devel.i386 2.0.13-2.2.fc4.rf
 
Mike's comments will occasionally be <font style="color:blue">marked in blue</font>, John's comments <span style="color:green">in green</span>, when we're not feeling lazy.
 
<span style="color:green">
Huh.  Does that yum app go out and get the latest version too?  Slick.
I will get some source control up and running today.
</span>
 
<span style="color:blue">
Yep it auto-updates everything to the latest stable versions, including tracking down dependencies.
</span>
 
 
'''2''' Grab the source - John is using subversion - very l337!
 
yum install subversion
  Mar 20 20:00:03 Installed: subversion.i386 1.2.3-2.1
cd development
mkdir terminus
cd terminus
svn checkout http://xxxxx/terminus/
 
and there it is!
 
 
'''3''' Build it
 
sdl-config tells you what you need on the gcc command line:
 
[m@thedigitalmachine terminus]$ sdl-config --libs
-L/usr/lib -lSDL -lpthread
[m@thedigitalmachine terminus]$ sdl-config --static-libs
-L/usr/lib -lSDL -lpthread -lm -ldl -lasound -L/usr/X11R6/lib -lX11 -lXext
 
So let's try this:
 
g++ main.cpp -o main `sdl-config --cflags --static-libs`
 
Here's what we got so far:
 
  In file included from system.hpp:17,
                  from startup.hpp:8,
                  from main.cpp:8:
util/audio.hpp:82: error: syntax error before `*' token
util/audio.hpp:145: error: `FMOD_SOUND' was not declared in this scope
 
<font style="color:blue">
Looks like the version of fmod that Fedora wants to pull down is old (3.74).  I believe we need to go with FMOD Ex 4 (4.03.03 as of this writing).  I will pull down the code from fmod.org and build a local version.
</font>
 
<font style="color:green">
Hmmm... There are two versions of FMOD Ex, the C and the C++ version.  I had to use the C version because the C++ version is not compatable with Dev-C++ and MinGW.  Check and make sure that you have the C version of the lib installed too.
 
FYI, here is my linker options:
 
-lmingw32 -lSDLmain -lSDL -mwindows
../../Dev-Cpp/lib/libSDL_image.a
../../Dev-Cpp/lib/libfmodex.a
../../Dev-Cpp/lib/libSDL_gfx.a
 
<br>Try this:<br><br>
Download the linux tar.gz from http://www.fmod.org<br>
Notice there is both a fmod.h and an fmod.hpp in the inc dir.<br>
Put into the compile path, the compiler should compile in the correct one (fmod.h) since that is what is in my files.<br>
There are two .03 files in the lib dir, is one of those the C version of the lib and the other the CPP?
</font>
 
<font style="color:blue">
OK I'm getting to the bottom of this.  :>  Looks like FMOD Ex 4 is not open source.  The download includes pre-built libraries but no source code.  The "makefile" just copies the pre-built libraries into place.  I think that will be OK but I have to make sure I know what it's doing.  From the "makefile" script:
 
VERSION    = 4.03.03
LIBDIR    = api/lib
HDRDIR    = api/inc
DESTLIBDIR = /usr/local/lib
DESTHDRDIR = /usr/local/include/fmodex
 
I am going to uninstall Fedora's fmod 3.74 then try the makefile.
</font>
 
<font style="color:green">
FMOD is the one "pay for" piece to the game.  The built-in SDL sound libs were problomatic.  That, and FMOD allows me to use a compressed XM file format that will save me about 5M off my downloadable size.  I think that I will pay about $100 per OS license, once for Win, once for Mac, and once for Linux.  To me, it was a close call, borderline, but in the end I deemed it worth it.
</font>
 
<font style="color:blue">
Sounds good to me.  Removing the older (open-source?) fmod:
 
yum remove fmod
  Removing:
  fmod                    i386      3.74.1-1.2.fc4.rf  installed        431 k
  Removing for dependencies:
  fmod-devel              i386      3.74.1-1.2.fc4.rf  installed        1.8 M
 
Then, I believe I won't need to run the "Makefile", I should be able to use the libraries and includes from my local copy, with a little stupid trickery.
 
cd /home/m/development/terminus
ls
  fmodapi40303linux  fmodapi40303linux.tar.gz  terminus
ln -s fmodapi40303linux fmod
cd fmod/api
ln -s inc fmod
cd ../../terminus
g++ main.cpp -o main `sdl-config --cflags --static-libs` -I../fmod/api/ -L../fmod/api/lib/libfmodex.so
 
Getting further...
 
/tmp/cc4ahy85.o(.text+0x12): In function `main':
main.cpp: undefined reference to `TeSystem::Start()'
/tmp/cc4ahy85.o(.text+0x22):main.cpp: undefined reference to `TeStartUp::Execute()'
 
Awesome, that's in system.hpp.  Sounds like time to build that makefile!  And I see in the meantime, John's checked in another round of changes, we're at big fat [10] now, whoop! :>
 
</font>
 
<font style="color:green"><BR>
I am excited!  The changes I checked in last night include the "introduction movie" from the first campaign.  Right now I am completing mission one.  If you get the movie up and running on Linux that will be a HUGE milestone.<BR><BR>
 
BTW, I hadn't planned on having any other developers on board, so the code is perhaps not quite up to my normal "team standards".  I certainly have not taken any pains to "do the right thing" when the end results would be solely cosmetic.  So keep that in mind as you start to dig through the code :)<BR><BR>
 
Take a peek at os.cpp, that is where I planned on putting any OS specific code.  Right now the only thing that could use implementing is a window centering routine.  And that is a very non-critical piece - cosmetic only.<BR><BR>
</font>
 
<font style="color:blue">
Hahaha no excuses!  Seriously I haven't been up to "Earthmover" quality since... well, Earthmover.  Everybody wants it done YESTERDAY!  :>
 
I am going to set up to build with gcc using [http://sourceware.org/autobook/autobook/autobook_toc.html GNU autotools].  It seems to be a pretty common way of doing things, it's not too hard to set up, and once an autotools-built project is set up, maintaining it is a breeze.
 
Here's my script to create a new project for existing source files:
 
[m@thedigitalmachine terminus]$ cat ~m/scripts/setup_new_project.sh
#!/bin/bash
# MDM This sets up some default files, to prevent warnings.
touch NEWS README AUTHORS ChangeLog
# MDM Set up default dirs, too.
mkdir src >/dev/null 2>&1
mkdir test >/dev/null 2>&1
mkdir config >/dev/null 2>&1
mkdir doc >/dev/null 2>&1
# MDM This creates configure.scan, an initial template for configure.ac,
# based on the code it finds in the current directory.
autoscan
# MDM This runs all the automake tools.
bootstrap
# MDM Go ahead and configure and make, to see if it works.
./configure && make clean && make
 
And my boostrap script:
 
[m@thedigitalmachine terminus]$ cat ~m/scripts/bootstrap
#!/bin/bash
aclocal \
    && automake --add-missing --copy \
    && autoconf
 
Before I can run those successfully we need to create a configure.in file.
 
But first, where should I put the autotools files?  My ShareTheDJ project has all the autotools files in the project root, and the source code under project/src.  It would be nice if I could set up the autotools files under a subdirectory, since the root already has source files in it.  I'll see if I can pull that off...
 
[m@thedigitalmachine terminus]$ ls
config.cpp      craftselect.hpp  gamedef.hpp  gamesys.hpp  mainmenu.hpp  profiles  startup.cpp  system.hpp    Terminus_private.h    util
config.hpp      data            game.hpp    main.cpp      profile.cpp  scene.cpp  startup.hpp  Terminus.ico  Terminus_private.rc  world
craftselect.cpp  game.cpp        gamesys.cpp  mainmenu.cpp  profile.hpp  scene.hpp  system.cpp  Terminus.png  Terminus_private.res  xml
 
 
</font>

Latest revision as of 20:18, 11 February 2007

Terminus Est is John's awesome space shooter. See his Soloforge website.

Mike is hoping to help John build Terminus under linux. We'll need fmod and SDL.

Terminus SDL and fmod under linux (done)

Terminus autotools setup (done)

Terminus Making the code portable to linux (done)

Go to Soloforge for the latest updates!