Terminus Est: Difference between revisions

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We'll need fmod and SDL.
We'll need fmod and SDL.


[[Terminus SDL and fmod under linux]]
[[Terminus SDL and fmod under linux]] (done)


[[Terminus autotools setup]]
[[Terminus autotools setup]] (done)


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[[Terminus Making the code portable to linux]] (done)
world/bullet.hpp:23: error: type specifier omitted for parameter `szBullet'


To me this looks like it is not finding the Sint32 type in SDL_types.h?
Go to [http://soloforge.com Soloforge] for the latest updates!
Either that or it is not finding my util/graph.h?
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But hey, on the positive side, main.cpp and config.cpp have successfully compiled!  :
 
Compiling craftselect.cpp... here's the full first error:
 
In file included from world/weapon.hpp:8,
                  from world/craft.hpp:11,
                  from craftselect.hpp:9,
                  from craftselect.cpp:5:
world/bullet.hpp:23: error: type specifier omitted for parameter `szBullet'
world/bullet.hpp: In member function `TeRect TeBullet::getBoundRect()':
world/bullet.hpp:236: error: request for member `CenteredAt' in `rclBullet',
    which is of non-aggregate type `const TeRect ()(TePoint (*)())'
 
"non-aggregate" apparently means the compiler doesn't think the return value from CenteredAt is a class or struct. 
It looks fine to me:
 
TeRect CenteredAt( TePoint pt ) const;
 
Lemme sleep on it, I'll give you an answer in the morning...
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I emailed you the entire makefile generated by Dev-Cpp.
 
Here is the portion that applies to craftselect.cpp:
 
craftselect.o: craftselect.cpp craftselect.hpp util/gui.hpp
  util/graph.hpp util/fixmath.hpp util/text.hpp  util/image.hpp 
  util/element.hpp util/../system.hpp util/../util/log.hpp  util/../util/graph.hpp util/../config.hpp
  util/../xml/xmlutils.h  util/../xml/tinyxml.h util/../profile.hpp util/../util/audio.hpp
  util/../util/graph.hpp util/../xml/xmlutils.h util/blit.hpp  world/craft.hpp world/../gamedef.hpp
  world/../util/image.hpp  world/../util/smoke.hpp world/../util/element.hpp  world/../util/body.hpp
  world/../util/../system.hpp  world/../util/graph.hpp world/../util/fixmath.hpp world/weapon.hpp
  world/bullet.hpp world/../util/anim.hpp world/../util/blit.hpp  world/../util/audio.hpp
  world/../util/exhaust.hpp  world/../util/smoke.hpp world/../util/../gamedef.hpp
  world/../xml/xmlutils.h world/target.hpp world/../util/log.hpp  gamesys.hpp system.hpp
  game.hpp scene.hpp util/text.hpp  util/element.hpp mainmenu.hpp results.hpp world/capital.hpp
  world/block.hpp world/../util/body.hpp world/target.hpp  util/message.hpp world/event.hpp
  world/../util/graph.hpp $(CPP) -c craftselect.cpp -o craftselect.o $(CXXFLAGS)
 
where
 
CPP  = g++.exe -D__DEBUG__
CXXFLAGS = $(CXXINCS)  -fexceptions -g3
CXXINCS =
 
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Latest revision as of 20:18, 11 February 2007

Terminus Est is John's awesome space shooter. See his Soloforge website.

Mike is hoping to help John build Terminus under linux. We'll need fmod and SDL.

Terminus SDL and fmod under linux (done)

Terminus autotools setup (done)

Terminus Making the code portable to linux (done)

Go to Soloforge for the latest updates!