• ABB: “Interview these 12 people TODAY!”
  • Me: “OK…”, HOURS later… “I liked these 2, what’s next?”
  • ABB: “Didn’t you hear? Hiring freeze in effect for the next 12 months!”With all the non-productive interviews Zac and I have done here at ABB over the last few months, I’ve scrounged up a lame list like this at least two dozen times. NO MORE! 😛

    And to guarantee this is the final time, I’m cutting and pasting it into the body of this article (hit “Read More” to see it)…

    The C++ Interview

    These 40 questions and answers will help you land the assignment

    by Alex Bykov
    How do you rank your C++ skills on a scale of 1 to 10?
    This is often the first question you will hear on an interview for a
    C++ contract. You will be tempted to rate yourself high, and you should.
    This is your chance to convince the client that you are just what he is
    looking for–an assertive and knowledgeable professional who will be productive
    either working on a team or on your own. Naturally, though, you should
    be able to support the ranking you gave yourself by doing well on the
    interview. This article will help you prepare for your C++ interview.

    I put together a list of 40 questions that I have had to answer during
    numerous technical interviews in the past few years. You, too, will have
    to answer at least some of them during an interview. Even if you use C++
    on a daily basis, it pays to go through the questions. Most of us, no
    matter how experienced, use only a segment of the language that we are
    most comfortable with. Brief answers are included, but you can find more
    information in the references listed.
    Q1. Is there anything you can do in C++ that you cannot
    do in C?

    A1. No. There is nothing you can do in C++ that you cannot do
    in C. After all you can write a C++ compiler in C.
    Q2. What is the difference between C++ structure and C++
    class?

    A2. The default access level assigned to members of struct is
    public while the default access level assigned to a class is private.

    Q3. What is encapsulation?
    A3. Encapsulation is welding of code and data together into objects.
    Q4. What is inheritance?
    A4. Inheritance is a mechanism through which a subclass inherits
    the properties and behavior of its superclass.
    Q5. What is polymorphism?
    A5. In Greek this means "many shapes." As a consequence
    of inheritance and virtual functions, a single task (for example, drawing
    a geometrical shape) can be implemented using the same name (like draw())
    and implemented differently (via virtual functions) as each type in object
    hierarchy requires(circle.draw() or rectangle.draw()). Later, when a polymorphic
    object (whose type is not known at compile time) executes the draw() virtual
    function, the correct implementation is chosen and executed at run time.

    Q6. What would you say if you saw "delete this" while
    reviewing your peer’s code?

    A6. You should never do this. Since compiler does not know whether
    the object was allocated on the stack or on the heap, "delete this"
    could cause a disaster.
    Q7. What is the difference between public, protected, and private
    members of a class?

    A7. Private members are accessible only by members and friends
    of the class. Protected members are accessible by members and friends
    of the class and by members and friends of derived classes. Public members
    are accessible by everyone.
    Q8. What is the difference between non-virtual and virtual functions?

    A8. The behavior of a non-virtual function is known at compile
    time while the behavior of a virtual function is not known until the run
    time.
    Q9. What is a pure virtual function?
    A9. “A pure virtual function is a function declared in a base
    class that has no definition relative to the base.”
    Q10. What is an abstract base class?
    A10. It is a class that has one or more pure virtual functions.

    Q11. What is the difference between MyClass p; and MyClass p();?

    A11. MyClass p; creates an instance of class MyClass by calling
    a constructor for MyClass. MyClass p(); declares function p which takes
    no parameters and returns an object of class MyClass by value.
    Q12. How do you know that your class needs a virtual destructor?

    A12. If your class has at least one virtual function, you should
    make a destructor for this class virtual. This will allow you to delete
    a dynamic object through a pointer to a base class object. If the destructor
    is non-virtual, then wrong destructor will be invoked during deletion
    of the dynamic object.
    Q13. Why were the templates introduced?
    A13. Many data structures and algorithms can be defined independently
    of the type of data they work with. You can increase the amount of shared
    code by separating data-dependent portions from data-independent portions,
    and templates were introduced to help you do that.
    Q14. What is a static member of a class?
    A14. Static data members exist once for the entire class, as opposed
    to non-static data members, which exist individually in each instance
    of a class.
    Q15. What feature of C++ would you use if you wanted to
    design a member function that guarantees to leave "thisÓ object unchanged?

    A15. It is "const" as in: "int MyFunc (int test)
    const;"
    Q16. Can you overload a function based only on whether a parameter
    is a value or a reference?

    A16. No. Passing by value and by reference looks identical to
    the caller.
    Q17. What is the difference between function overloading and function
    overriding?

    A17. Overloading is a method that allows defining multiple member
    functions with the same name but different signatures. The compiler will
    pick the correct function based on the signature. Overriding is a method
    that allows the derived class to redefine the behavior of member functions
    which the derived class inherits from a base class. The signatures of
    both base class member function and derived class member function are
    the same; however, the implementation and, therefore, the behavior will
    differ.
    Q18. Can derived class override some but not all of a set of overloaded
    virtual member functions inherited from the base class?

    A18. Compiler will allow this, but it is a bad practice since
    overridden member functions will hide all of the inherited overloads from
    the base class. You should really override all of them.
    Q19. What is the difference between assignment and initialization
    in C++?

    A19. Assignment changes the value of the object that has already
    been constructed. Initialization constructs a new object and gives it
    a value at the same time.
    Q20. When are copy constructors called?
    A20. Copy constructors are called in three cases: when a function
    returns an object of that class by value, when the object of that class
    is passed by value as an argument to a function, and, finally, when you
    construct an object based on another object of the same class (Circle
    c1=c2;).
    Q21. Why do you have to provide your own copy constructor and assignment
    operator for classes with dynamically allocated memory?

    A21. If you don’t, the compiler will supply and execute the default
    constructor and the assignment operator, but they will not do the job
    correctly. The default assignment operator does memberwise assignment
    and the default copy constructor does memberwise copy. In both cases you
    will only assign and manipulate pointers to dynamic memory, which will
    lead to memory leaks and other abnormalities. You should write your own
    assignment operator and copy constructor, which would copy the pointer
    to memory so that each object has its own copy.
    Q22. Does compiler guarantee that initializers will be executed
    in the same order as they appear on the initialization list?

    A22. No. C++ guarantees that base class subobjects and member
    objects will be destroyed in the opposite order from which they were constructed.
    This means that initializers are executed in the order, which supports
    the above-mentioned guarantee.
    Q23. What is function’s signature?
    A23. Function’s signature is its name plus the number and types
    of the parameters it accepts.
    Q24. What does extern "C" int func(int *, Foo) accomplish?

    A24. It will turn off "name mangling" for this function
    so that one can link to code compiled by C compiler.
    Q25. Why do C++ compilers need name mangling?
    A25. Name mangling is the rule according to which C++ changes
    function’s name into function signature before passing that function to
    a linker. This is how the linker differentiates between different functions
    with the same name.
    Q26. What is the difference between a pointer and a reference?

    A26. A reference must always refer to some object and, therefore,
    must always be initialized; pointers do not have such restrictions. A
    pointer can be reassigned to point to different objects while a reference
    always refers to an object with which it was initialized.
    Q27. How can you access the static member of a class?

    A27. <ClassName>::<StaticMemberName>.
    Q28. How are prefix and postfix versions of operator++() differentiated?

    A28. The postfix version of operator++() has a dummy parameter
    of type int. The prefix version does not have dummy parameter.
    Q29. What functions does C++ silently write and call?
    A29. Constructors, destructors, copy constructors, assignment
    operators, and address-of operators.
    Q30. What is the difference between new/delete and malloc/free?
    A30. Malloc/free do not know about constructors and destructors.
    New and delete create and destroy objects, while malloc and free allocate
    and deallocate memory.
    Q31. What is the difference between delete and delete[ ]?

    A31. Delete deletes one object; delete[ ] deletes an array of
    objects.
    Q32. Name two cases where you MUST use initialization list as opposed
    to assignment in constructors.

    A32. Both non-static const data members and reference data members
    cannot be assigned values; instead, you should use initialization list
    to initialize them.
    Q33. What is the difference between const char *myPointer and char
    *const myPointer?

    A33. Const char *myPointer is a non constant pointer to constant
    data; while char *const myPointer is a constant pointer to non constant
    data.
    Q34. Suppose that objects A, B, and C are instances of class MyClass
    (MyClass A, B, C;). How should you design an assignment operator so that
    the "A=B=C;" statement would be allowed by a compiler but "(A=B)=C;"
    would not be allowed by a compiler?

    A34. Make operator=return a reference to a const object.
    Q35. Is there any problem with the following: char *a=NULL; char&
    p = *a;?

    A35. The result is undefined. You should never do this. A reference
    must always refer to some object.
    Q36. Class B is derived from class A. Function f is A’s friend.
    Is f B’s friend as well?

    A36. No. Friendship cannot be inherited.
    Q37. What issue do auto_ptr objects address?
    A37. If you use auto_ptr objects you would not have to be concerned
    with heap objects not being deleted even if the exception is thrown.
    Q38. What happens when a function throws an exception that was
    not specified by an exception specification for this function?

    A38. Unexpected() is called, which, by default, will eventually
    trigger abort().
    Q39. Why should you prefer throw/catch mechanism to setjmp/longjmp?

    A39. The main problem with longjmp() is that it does not destroy
    local objects properly.
    Q40. Can you think of a situation where your program would crash
    without reaching the breakpoint which you set at the beginning of main()?

    A40. C++ allows for dynamic initialization of global variables
    before main() is invoked. It is possible that initialization of global
    will invoke some function. If this function crashes the crash will occur
    before main() is entered.
    If you feel comfortable answering these questions, then rest assured
    that your chances of impressing any interviewer are very high. Be prepared
    to know basic computer science concepts such as data structures, search
    and sort algorithms, basic database concepts, etc. The client’s needs
    will determine what particular branch of computer science you have to
    be familiar with, but you should always be ready to implement the stock,
    the queue, and the linked list data structures with either C or C++ programming
    languages. And know how to write your own version of strcpy (string copy)
    in C programming language since very often they ask you to do that.

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