Spent some time today exploring UnrealEd. It’s an excellent editor for UT2004 mods/maps/models/scripts/etc. that really let’s you jump in and mess around. It’s included as part of the standard UT2004 install – look for UT2004\System\UnrealEd.exe. Couple it with these awesome video tutorials and you’ve got no excuse to start cranking out that great new mod. My goal: set up a friendly game of tag that the girls and I can play.

Been tweakin’ my life away with my silly google-in-a-frame portal. You put your search request into a top-left frame. It then drops google results in small little nuggets down a thin left pane, under the request. When you hover over each link, it gives you the link google details in a tooltip (ala DHTML). When you click, of course, the right pane fills with the result. You can flip around in the results at lightning speed. Next I think I might try working on prefetching the first few results. I’m trying to get to the maximum google consumption rate that my brain can manage. Let me know what you think so far…

From the “you mean it’s working??” dept…

Woke up this morning to the latest admin adventure: none of my mysql-driven sites were working. Tail’ed the log and found out I was out of disk space! Well I’ll be damned, the next time I tell MythTV to record every episode of SNL it can find, I’ll be more careful – that was only a couple days ago!

Everything but b2evolution came right back up after cleaning a little space and bouncing mysql. phpMyAdmin showed that mysql was stuck on the posts table. A simple “repair table posts” right in phpMyAdmin, and we’re all better now.

(Editor’s note: see the wiki for a more structured and updated version…)

I wrote an object-oriented database a few years back using “C++ Database Development” from Al Stevens as inspiration, and I’ve always wanted to dig it out and get it updated. I’m also working on ShareTheDJ, which needs cross-platform object serialization. Robert Ramey implemented boost::serialization and it looks like an excellent way to serialize my objects in a more STL-friendly way. Here’s how to set up under FC3/FC4, gentoo and Windoze…

UPDATE: Sourceforge root changed from [cvs-pserver.sf.net:443] to [boost.cvs.sourceforge.net]. Instructions were updated.

(continued…)

Includes some important bugfixes (you can now safely edit a bunch of list items at once, geesh), UI improvements (small/large view toggling should work well now), etc. From the installation warning:

New development version, lots of bugfixes and improvements, lots more to do, but still should be fun. Back up your database first! You want to upgrade now?

Development: Version 0.25 zipfile
Stable: (old!) zipfile