In 10 seconds or less, using the boost project as an example… (continued…)

Read this guy’s notes. Seriously. Working out my own threading issues for STDJ’s purposes, I either came to the same conclusions, or should have. Even though it’s “old skool MFC”, it has great advice that can be abstracted and applied to any multithreaded environment. I’m keeping a backup of that page.

My initial troubles came from trying to decipher the MSDN docs on how to start/end a thread. There are at least FOUR #*&@% different ways to do it, and the docs are so bad they will make you go blind if you read them all. After digging for a while, the guy at flounder.com has it right when he says only one is correct. A quick peek at the Shareaza code base shows that they agree. Upwards and onwards with AfxBeginThread()!

Other issues that he helped me with were using the volatile keyword on shared (and properly locked) variables, and using ::PostMessage, not ::SendMessage, from thread to thread (I should have figured that one out, sigh…).

If I get enough time I am hopeful about switching to boost’s thread library in the future.

Microsoft has placed one of the last nails in the Visual Studio 6.0 coffin with this move. (continued…)

New release, should be able to view others’ playlists now.  No, really.  Find it in the usual place.

Hey all, new HTDJ drop, John wanted the arrow keys to adjust the volume, like they used to before I “fixed” everything! It’s on the HTDJ website, as usual. Even more interesting, John’s been making progress on the latest incarnation of his space game, Terminus Est. Check it out!